Someday I hope to, but how much longer do I have to wait ?Īlso. The physics and FFB are great if you want to turn lap after lap with a very poor, buggy graphics system against some good AI. I don't have days to try to get one title running when there's others (iRacing and Assetto) that run 100 times better. Maybe I'll do a report on how poorly it runs, the sounds aren't that great and what a major pain it has turned into for me. I can't get rFactor 2 running without major hiccups. My dual NVidia 580 GTX, AMD 6 Core system thats clocked to 3.5 ghz with 16 gigs of ram on my triple monitors handles Assetto and iRacing without a problem and without major tinkering. I'm driving the IFS mod by Mak Corp at Silverstone. I have been tinkering with rFactor 2 the last two days with bad results. Due to it's sheer driving prowess, it blows my mind how RFactor 2 has been dismissed for 2 years by InsideSimRacing, regardless of it's un-finished/constantly developing state, but I'm glad to hear that that's apparently going to be changing soonįYI Spinnelli. You may need to lower graphics settings from "Maxed out" if you're trying to run triple screens (especially with the non-stretching/non-distorting "multi-view" option enabled) and/or trying to run high FPS (the sense of control and handling really feel much better at over 60 FPS, even if you only have a 60 Hz monitor I'd shoot for 90-120 fps).Īnyways just wanted to write this as it doesn't seem RFactor 2 gets enough love around here, and the pure driving, if not the best in the sim-industry (I think overall it is), is at the very worst still 3rd best. Note though, for some reason the game still performs much better on Nvidia cards than the equivalent AMD card. It clearly shows tons of potential buried in the graphics engine, waiting to slowly get extracted more and more. and some of those shots show some real beauty and "power" of the RFactor 2 graphics engine, especially with regards to lighting and shadows. If you have ever checked the un-edited screenshots thread in the official ISI / RFactor 2 forum there are a few amazing screenshots of the game (usually from a user called "Tosch") that have been taken in a different mode, outside the main game, called "Developer Mode" where you can edit all sorts of graphics options & settings, custom HDR profiles, etc. Graphics, options, stability, optimization, etc etc keep getting improved as well. Then you also have "real-road" and weather on top of all that. It never gets stale due to the deep dynamics and rawness of the physics. Tiny details, and really tiny differences in your steering/throttle/braking inputs mean that even after literally 3 or 400 laps of hot-lapping the same car on the same track, every lap, every corner, is still a fresh and dynamic experience. The vehicle behavior seems the most deep, raw and complex to me. All 3 have their strong and weak/weaker points with regards to vehicle behavior modeling, but OVERALL when I look at which aspects of the vehicle behavior suffers compared to other sims, and which aspects flourish compared to others, I always end up personally choosing RFactor 2 as my general overall favorite, especially when it comes to actual racecar vehicle dynamics. That is just my opinion though, and don't get me wrong I love aspects of Iracing and Assetto Corsa physics as well. The pure driving in RFactor 2 is sublime, I think overall the best in the industry. This gets you one of the best, if not the best pure driving experiences in all of sim-racing. Cough up $85 one time and you're set for life. RFactor 2 costs a 1 time $85 payment for an unlimited lifetime license, that's it. I also have some experience in an F1600, and had a 2 day test in a 450-ish HP prototype-style racecar. I have driven in anger over 600 laps of various types F2000s. First I want to say that while my real-life racing experience is nothing compared to a "real" race-car driver, it is probably still a decent amount relatively speaking.
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